![]() In D3 Gygax had already set up the seeds for a final confrontation with ole Spider-puss, and the opening is effective. A master has appointed a mere journeyman to finish his magnum opus. If Sutherland had made something along the lines of Q1 as a standalone project it could have ended up somewhere in the lower ***s for being not spectacular but not quite broken either, but rather, it is the stellar heights of the preceding entries, the supernova collapse of its potential and the bizarre 180 tonal shift that gives an unpleasant tang to the whole. One day Sutherland approaches him about an idea for a dungeon, and Gygax throws up his hands, says ‘fuck it!’ gives him executive control over the crème de la crème of his epic series before speeding off on his motor-cycle while doing a wheelie, and there are we, left with the wreckage and the broken dreams. There are good reasons in the foreword Gygax himself states his pre-occupation with the DMG, as well as his conception for the DemonWeb Pits being far too similar to his idea for Temple of Elemental Evil as fine reasons for not delivering on the project himself. ![]() Still well liked by some, it is obvious to any but a casual observer that the final episode of the great AD&D Epic that started with G1, both in tone and in overall quality, is widely divergent from the rest. ![]() Q1 is the Return of the Jedi of the GDQ series.
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